![]() As such, we’ve slightly lowered the damage of these Opener attacks so that Orochi’s damage output is more in-line with other heroes. We also received feedback about Orochi’s damage output, particularly with their Combo Light attacks coming after their Opener attacks. We’ve also noted feedback about Orochi’s Dodge Attack recoveries not being able to be Dodge Cancelled – while we initially made this choice to restrict the hero a bit, after the Testing Grounds we have decided to give them the ability to be Dodge Cancelled as well, at the same timing as the other attacks (Storm Rush recoveries on Hit cancel a bit later, however, due to how the attack recoveries function). We’re adjusting their timing so that they can now be performed at 200ms in recoveries instead of 333ms this should give Orochi a stronger defensive option in team fights and let them Deflect opposing attacks more easily. Their timing, however, meant that in team fights specifically they weren’t as strong as we had hoped due to their late timing. Orochi’s Dodge Cancels were well-appreciated – they gave Orochi good mobility in team fights and opened new attack venues in 1v1s. We also noticed feedback on other aspects of the hero, such as damage being too high and concerns with Zone Attack being still stranded. We received a lot of feedback over Orochi’s changes while the changes were mostly well-received, the one negative that stood out was the timing of Orochi’s Recovery Dodge Cancels starting a bit too late. This is a lot of ground to cover, so let’s get started!įor the full list of changes, including more details, read our Patch Notes! We’ll go through the overview of these changes below.Īs usual, we’ll be monitoring the performance of the various changes and are keeping an eye on social media for additional feedback! Y5S3: Patch Changes In this update, we’ll be talking about the following topics coming in the live game this season through Patch Changes:Īfter we are done covering all the good stuff entering the live game, we will go over what will be entering Testing Grounds from September 16th to the 30th: SLOW HEROES! They get so much grief, and when a new hero comes out, and it’s slow, it’s immediately branded as crap… “Nice special, but… he’s slow!” Some of my favorite heroes are slow- Snow White, cAzlar, cElena, Heimdall, LotL, Owl, cIsarnia… there is a reason their specials are slow, they rock! Snow White hits harder than any hero in the game when fully charged, and it’s not even close.The Fight Team is here with exciting announcements for Year 5 Season 3! Others that I really like have been mentioned like Grimble (the GOAT, in my opinion), Owl, Inari, and… He hits harder than anyone against yellows, and not much below Killhare against everyone else. Mok-Arr - Whenever I see two yellows on the opposite team, out comes Mok-Arr in my mono team. ![]() If not the sword, then the huge defense and mana boost keeps you alive. But rush of euphoria when that sword special goes off is amazing. Sure, the freeze is annoying, but it’s only two turns. Very solid base stats, and two 5* specials in a 4* body. I have a few that are generally disparaged, if not hated, on these boards…ĭanzaburo - Before my roster outgrew him, the Nipple Rodent was a stalwart on my raiding teams. ![]()
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